On Thu, May 22, 2008 at 12:16 AM, Martin <[EMAIL PROTECTED]> wrote:

> What would *you* do?
>

Hi Martin,

Offer to facilitate design/whiteboard sessions and volunteer to write the
design specs. You've got writing gifts so this seems a natural extension.
The dev team will be thankful because they typically love having specs but
hate writing them. As part of the design and specification process, you can
offer suggestions on interfaces. This works out especially well if you
prepare two or three different versions of wireframes ahead of time as
discussion aids. You'll never build the wireframes you bring the first time,
or maybe even the third or fourth, but be thankful - those are the wrong
solutions. You want to contribute your time to the design effort and help
the team be successful. Listen to your developers and make sure that you're
documenting information they'll use and not just something that fills in
blanks on a form and gets ignored afterwards.

Some designs you'll be able to get close by iterative refinement and an
awareness of design patterns. You'll be able to detect many usability
problems before build time if you schedule a day or two for testing a paper
prototype using random people you grabbed walking down a hallway.

If you can get a little budget for field studies to observe your existing
users work with your software this will give you valuable perspective on
their tasks and goals. It may be difficult to get permission and funding for
this initially; keep asking.

The main idea is to be a facilitator of design on the team. As you succeed
with simple concrete tasks, like preparing specification documents, you can
gradually expand your role. This will give you time to study and learn how
to do new tasks ahead of time.

Finally, if you're good with graphics, symbols, colors, visual design -
offer to contribute to this part. Otherwise some Java programmer will do it
all in the Gimp, underwhelm, and deliver code late.

Hope this helps,

Michael Micheletti
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