For reference, please see: http://www.portfolio.com/interactive-features/2008/02/Spyder http://spyderryder.brp.com/spyder-community/en-CA/Home.html http://spyderryder.brp.com/spyder-community/en-CA/BlogEntry.html?EntryID=bd44fe89-6630-4ba1-a75f-643f9bb3bfea http://spyderryder.brp.com/spyder-community/en-CA/BlogEntry.html?EntryID=23e0bed7-40c5-462d-860e-745cb8e10626
So, food for thought... How does someone who practices "IxD" achieve a similar level of quality and innovation in software or interface design if:
a. The aesthetics of the product are handed off to someone other than the lead IxD designer. (I'm assuming the aesthetics of this motorcycle follows the same process the automobile industry does, where the lead designer is also the one who controls the aesthetic vision and the Spyder blog seems to imply this as well. I guess the real question is the IXD person the "lead" designer or not?)
b. Building a "prototype" of the product is only done via rough sketches, rough wireframes, or where no pixel-accurate versions or fully interactive versions of the software are ever required.
c. The engine, the code and other back-end technology concerns used for the product's construction are not an integral part of the design process itself.
How does the field of software and interface design achieve the same level of design, innovation and quality as something like the Can-Am Spyder ten, twenty or even fifty years from now given the current design processes?
-- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
