For reference, please see:

http://www.portfolio.com/interactive-features/2008/02/Spyder
http://spyderryder.brp.com/spyder-community/en-CA/Home.html
http://spyderryder.brp.com/spyder-community/en-CA/BlogEntry.html?EntryID=bd44fe89-6630-4ba1-a75f-643f9bb3bfea
http://spyderryder.brp.com/spyder-community/en-CA/BlogEntry.html?EntryID=23e0bed7-40c5-462d-860e-745cb8e10626

So, food for thought... How does someone who practices "IxD" achieve a similar level of quality and innovation in software or interface design if:

a. The aesthetics of the product are handed off to someone other than the lead IxD designer. (I'm assuming the aesthetics of this motorcycle follows the same process the automobile industry does, where the lead designer is also the one who controls the aesthetic vision and the Spyder blog seems to imply this as well. I guess the real question is the IXD person the "lead" designer or not?)

b. Building a "prototype" of the product is only done via rough sketches, rough wireframes, or where no pixel-accurate versions or fully interactive versions of the software are ever required.

c. The engine, the code and other back-end technology concerns used for the product's construction are not an integral part of the design process itself.

How does the field of software and interface design achieve the same level of design, innovation and quality as something like the Can-Am Spyder ten, twenty or even fifty years from now given the current design processes?

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to