The theme of this research is: IxD and Experiential Factors. The considered experiential factors include (Learnability, usage, error and feedback, Comfort, Collaboration, Affect, Guidance and support, Accesability) . Depending on the kind of product some factors can become not applicable .
The boundaries of IxD here are pretty much similar to those defined in Dan saffer's IxD Relationship . We intend to device and experiment with a strategy so that we are able to evalute interaction design. We look into different categorial case studies (Games, Interactive Devices, Virtual Platforms and hybrid platforms) with the focus on IxD and Experiential factors . The evolving model (IxD and Experiential model) has so far been applied to the following: Games, Digital pen and Paper and eLearning platforms. The idea is to observe these factors to understand better the model of IxD. This can ultimately help to obtain a measure of IxD as whole. It can also help us to understand the relationship between different activities in a product and the product. Looking forward to suggestions, critique and encouragement. The images can be found at: http://indaco.tinaulis.com/joomla /index.php?option=com _content &task=view &id=24 &Itemid=35<http://indaco.tinaulis.com/joomla/index.php?option=com_content&task=view&id=24&Itemid=35> PS: I will be happy to provide more information. I would be pleased to provide more information and results. Anxiously waiting for yours replies. Musstanser PhD candidate INDACO, Politecnico Di Milano Interaction Designer cum IT Consultant @ Centro Metid, Italy. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
