Computers are used in sociable situations, for example during customer
meetings. This is seldom recognized in design, which means that
computers often become a hindrance in the meeting. Based on empirical
studies and socio-cultural theory, this thesis provides perspectives
on sociable use and identifies appropriate units of analysis that
serve as critical tools for understanding and solving interaction
design problems. Three sociable situations have been studied: customer
meetings, design studios and domestic environments...

Read the whole thesis (Doctoral and licentiate theses from Linköping
University) at:
http://www.ep.liu.se/theses/abstract.xsql?dbid=5019

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{ Itamar Medeiros } Information Designer
  designing clear, understandable communication by
  caring to structure, context, and presentation
  of data and information

  mobile ::: +86 13671503252
  website ::: http://designative.info/
  aim ::: itamarlmedeiros
  skype ::: designative
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