Computers are used in sociable situations, for example during customer meetings. This is seldom recognized in design, which means that computers often become a hindrance in the meeting. Based on empirical studies and socio-cultural theory, this thesis provides perspectives on sociable use and identifies appropriate units of analysis that serve as critical tools for understanding and solving interaction design problems. Three sociable situations have been studied: customer meetings, design studios and domestic environments...
Read the whole thesis (Doctoral and licentiate theses from Linköping University) at: http://www.ep.liu.se/theses/abstract.xsql?dbid=5019 --- { Itamar Medeiros } Information Designer designing clear, understandable communication by caring to structure, context, and presentation of data and information mobile ::: +86 13671503252 website ::: http://designative.info/ aim ::: itamarlmedeiros skype ::: designative ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
