I was in a similar situation to you a couple of years ago at my
previous job in a large web agency, here in Paris. I used both a
top-down and a bottom-up approach in order to integrate UX into the
project methodology. It was a long and eventful journey, but UX is
now extremely well implemented and plays a key role in the agency's
strategy.

In terms of the top-down approach, I found it important firstly to
convince top management. This meant studying the actual project
methodology, highlighting dysfunctional areas and illustrating the
problems with real project examples. I wanted to show that by
integrating UX into their project methodology, many of the problems
they were encountering could be resolved, leading to more efficient
and streamlined process.

I therefore morphed the existing methodology into a new methodology
encompassing UX. To further illustrate the new project methodology, I
presented existing deliverable examples from each department during
the project process and inserted my UX deliverables aswell.

The result was comprehensive approval by the management and a
management sponsor being named who then accompanied me during the
different workshops where I would explain this to the 150 odd staff.
With the workshops, I regrouped staff into their different
disciplines and tailored the presentation around their particular
requirements. For example, with the design team, I glossed briefly
over the entire project methodology and then went into detail about
the phases that concerned them. It was important to highlight
existing problems (with real examples) and then to show how UX could
resolve these. It was also important (especially for the designers)
that staff didn't think we were taking the most interesting aspects
of their job away from them (ie the creative work).

An implementation plan is equally important, explaining how UX
integration into the project process should evolve over the next 3, 6
and 12 months. Like you, I started off on my own, and was therefore
unable to participate fully in most of the projects at the start.
However, I was able to initiate a quick-win plan of action, for the
first six months by sitting in initial meetings on most projects,
getting project managers to do the functional concept work (as they
used to do), advising them at regular intervals and ultimately
approving their work before handing over to the creative team. And
doing this, whilst hiring and training up a team!

Concerning the bottom-up bit, this involved being present at regular
intervals in most projects, interacting on a one to one basis with
different staff involved, trouble-shooting and generally advising on
UX matters.

So, much work to be done internally... then you'll have to start
evangelising UX to clients and prospects. You'll have to work
closely with sales on how best to sell UX. Again, I insisted that UX
was an essential part of the project process, and no project should
be sold without these phases (and in the right places). Convincing
clients was much like convincing internally- present current
methodology highlighting room for improvement with real examples, and
then insert UX.

Good luck. I found the entire process extremely rewarding.

Sam Woodman
Experience Architect
Adobe Consulting


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=31958


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