> Any thoughts regarding how to put a no click interface to use?

There was one aspect of the no-click interface that worked for me: the
timed trigger button. As you hover over the button, it "fills" itself
with a darker color like a progress bar and then triggers when the
progress reaches the full point. It gives you a little bit of a "comfort
delay" instead of the  BAM! BAM! BAM! of the rest of the experience (the
first BAM! made me jump out of my seat... not fun.). 

So I guess it seems to me that a slower, more fluid approach might make
more sense, in which the interface slowly reveals something about what
is going to happen if you move to a particular region, but allows you
time to move out in case you didn't really want to do that. I move my
mouse cursor around to random spots on the screen so I could imagine
myself accidentally moving to or hovering over a region that enacted
something that I really didn't want to do.

It brings up some good questions, however.


evan k. stone | ux | dragnet solutions, inc.

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