My experience has been: every time you raise the level of detail of a prototype, testers tend to get caught up on the aesthetics and lose focus of the interaction. But I guess it's all a matter of how you conduct the test and how do you brief the users about the nature of the prototype.
Anyway, there were several discussions on prototyping (tools, methods, etc...) on the list already. You might want to check them out: http://www.ixda.org/search.php?tag=prototype { Itamar Medeiros } Information Designer designing clear, understandable communication by caring to structure, context, and presentation of data and information mobile ::: 86 13671503252 website ::: http://designative.info/ aim ::: itamarlmedeiros skype ::: designative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=33211 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
