Thanks Adamya... hopefully others will have some possible insight too. :-) On Fri, Sep 26, 2008 at 11:17 AM, adamya ashk <[EMAIL PROTECTED]> wrote:
> Ah, I see. There may be lists more geared towards this type of > question. Particulalry ones with lots of industrial designers. maybe > others on the board can chime in. > > I wonder if you can find some guidelines (even rough ones based on > people's experiences). They would give you a shortest path to > 'heuristics'. > > I also suggest doing a rudimentary task analysis with heavy doses of > common sense around context. For example if the device has a case how > easy or difficult is it to take it out and put it back in a case. If > it takes a while to display the reading what happens while we're > waiting etc. > > Best of luck. > > -Adamya > > On 9/26/08, David Shaw <[EMAIL PROTECTED]> wrote: > > Sure... we're investigating some peripheral devices to our product > (medical > > measurement devices like a blood sugar meter, etc.). Our target is > elderly > > 60-80 with some type of chronic condition. I didn't know if there was a > > list geared more towards physical interaction (maybe even ergonomics). > > > > > > On Fri, Sep 26, 2008 at 10:14 AM, adamya ashk <[EMAIL PROTECTED]> wrote: > > > That would depend on the type and purpose of the device being > evaluated. > > > > > > Can you elaborate? > > > > > > "Heuristics are "rules of thumb", educated guesses, intuitive > > > judgments or simply common sense" > > > http://en.wikipedia.org/wiki/Heuristic > > > > > > -Adamya > > > > > > > > > > > > > > > On 9/26/08, David Shaw <[EMAIL PROTECTED]> wrote: > > > > Good Friday! > > > > I'm trying to find a list of criteria when doing a heuristic > evaluation > > on a > > > > physical device. So far the only thing I've been able to find is > > > > Useit.com's list, > > > > > > http://www.useit.com/papers/heuristic/heuristic_list.html > > which > > > > is specific to screen interfaces. Is there anything out there for > > non-screen > > > > based testing? > > > > > > > > Thanks in advance! > > > > David > > > > > > > > > > > > > > > > -- > > > > "Art provokes thinking, design solves problems" > > > > > > > > w: http://www.davidshaw.info > > > > > > ________________________________________________________________ > > > > Welcome to the Interaction Design Association (IxDA)! > > > > To post to this list ....... [EMAIL PROTECTED] > > > > Unsubscribe ................ > > http://www.ixda.org/unsubscribe > > > > List Guidelines ............ http://www.ixda.org/guidelines > > > > List Help .................. http://www.ixda.org/help > > > > > > > > > > > > > > > -- > > "Art provokes thinking, design solves problems" > > > > w: http://www.davidshaw.info > > > -- "Art provokes thinking, design solves problems" w: http://www.davidshaw.info ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help