On Thu, Sep 25, 2008 at 9:50 PM, Nick Gassman <[EMAIL PROTECTED]> wrote:
> The iPod Touch and the iPhone are cool and sexy, but are rubbish if
> you want to play the next track when the player is in your pocket.
> Devices that have tactile controls have advantages which seem to be
> lost in the reviews of the next new bright shiny thing.

Actually, I don't think it's lost in reviews - I'm sure I've read at
least a hundred reviews complaining about the lack of tactile feeback
;-)

I don't listen to music a lot so I can't judge how much of an issue
this is. If I was curious I'd just go and ask a sample of music-loving
iPhone owners in order to get a real picture.

But in the end, I think you're missing a part of the picture if you
concentrate at such a narrow task. When Apple chose a touchscreen,
they enabled a whole new set of applications that wouldn't be possible
with your typical joystick + menu paradigm.

Example: A couple of days ago I discovered an iPhone app called
PanoLab that lets me drag a photo on top of another and stitch them
all in a panorama like this:

http://www.flickr.com/photos/futureshape/2894991106/

Try doing this on a non-touchscreen phone - I can't think of a good
way to design something like that.

Every technology has got its pros and cons - the question is how to
balance them. And in this case, whether Apple did their balancing
right.

Cheers,

Alexander Baxevanis
User Experience Consultant
Webcredible
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