On Thu, Sep 25, 2008 at 9:50 PM, Nick Gassman <[EMAIL PROTECTED]> wrote: > The iPod Touch and the iPhone are cool and sexy, but are rubbish if > you want to play the next track when the player is in your pocket. > Devices that have tactile controls have advantages which seem to be > lost in the reviews of the next new bright shiny thing.
Actually, I don't think it's lost in reviews - I'm sure I've read at least a hundred reviews complaining about the lack of tactile feeback ;-) I don't listen to music a lot so I can't judge how much of an issue this is. If I was curious I'd just go and ask a sample of music-loving iPhone owners in order to get a real picture. But in the end, I think you're missing a part of the picture if you concentrate at such a narrow task. When Apple chose a touchscreen, they enabled a whole new set of applications that wouldn't be possible with your typical joystick + menu paradigm. Example: A couple of days ago I discovered an iPhone app called PanoLab that lets me drag a photo on top of another and stitch them all in a panorama like this: http://www.flickr.com/photos/futureshape/2894991106/ Try doing this on a non-touchscreen phone - I can't think of a good way to design something like that. Every technology has got its pros and cons - the question is how to balance them. And in this case, whether Apple did their balancing right. Cheers, Alexander Baxevanis User Experience Consultant Webcredible ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
