> Capture & define the user's _workflow_
>
> 'Prove' you're an interaction designer by _understanding your
> audience_ (external and internal). Differentiate yourself from the
> role of developer by advocating 'solutions' over 'features'.
>

Those are caricatures: none of this stuff is beyond the ability or even the
general willingness of a lot of developers by any means.

An "interaction designer" (whatever that is) may or may not do a better job,
but it is certainly not the exclusive and privileged domain somehow granted
by the title.

-- 
Kontra
http://counternotions.com
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