> Capture & define the user's _workflow_ > > 'Prove' you're an interaction designer by _understanding your > audience_ (external and internal). Differentiate yourself from the > role of developer by advocating 'solutions' over 'features'. >
Those are caricatures: none of this stuff is beyond the ability or even the general willingness of a lot of developers by any means. An "interaction designer" (whatever that is) may or may not do a better job, but it is certainly not the exclusive and privileged domain somehow granted by the title. -- Kontra http://counternotions.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help