"But to argue that a designer can't be both? I'm sorry, Will, but you don't
have a leg to stand on."

I did not argue that they can't be both - I merely argues that I have not
seen one that is "Great" at one also "Great" at another. Perhaps my judgment
of what constitutes Great is very different than many others. I know for a
fact that IxD can learn GD, and vis verse - I am talking about greatness -
not merely possessing the skills. I was more hinting that the greatness in
both is orthogonal b/c I have not seen it overlap in one person - and this
is completely a subjective call since what I may consider decent/okay GD -
you may consider great.

On Thu, Oct 16, 2008 at 1:18 AM, Jack Moffett <[EMAIL PROTECTED]> wrote:

> On Oct 15, 2008, at 7:34 PM, Will Evans wrote:
>
>  I have seen some great interactions. I have known some fantastic
>> interaction
>> designs. I have also know some fantastic visual designs/designer/s. the
>> two
>> sets are orthogonal and do not overlap - I have not met one great IxDer
>> that
>> was also a great visual designer. Not even in La-la SF/bay area moonbat
>> treehugger land.
>>
>
>
> Will, perhaps you haven't, but we exist nonetheless. I have known many, and
> I'm sure there are many others on this list that can claim both skill sets.
> I've even known a couple that are extremely talented in IxD and GD, and are
> decent programmers.
>
> Your assertion that Interaction Design and Visual Design are orthogonal
> couldn't be more wrong. It is a perfectly logical route to move from
> Graphic/Communication Design into Interaction Design. It is also completely
> natural for an Industrial Designer to practice IxD. The training in either
> field is a perfect background to build upon.
>
> Do I then believe, like Andrei, that an IxDer must have this combination?
> No. I've known enough very talented IxDers that aren't visual designers to
> be disabused of such a notion. Do I believe that visual design skills make
> an IxDer better than s/he would be without them? Absolutely.
>
> But to argue that a designer can't be both? I'm sorry, Will, but you don't
> have a leg to stand on.
>
> Best,
> Jack
>
>
> Jack L. Moffett
> Interaction Designer
> inmedius
> 412.459.0310 x219
> http://www.inmedius.com
>
>
> First, recognize that the 'right' requirements
> are in principle unknowable by users, customers
> and designers at the start.
>
> Devise the design process, and the formal
> agreement between designers and customers and users,
> to be sensitive to what is learnt by any of the
> parties as the design evolves.
>
>                                       - J.C. Jones
>
>
>
> ________________________________________________________________
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

---------------------------------------------------------------------------------------------
Will Evans | User Experience Architect
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