"But to argue that a designer can't be both? I'm sorry, Will, but you don't have a leg to stand on."
I did not argue that they can't be both - I merely argues that I have not seen one that is "Great" at one also "Great" at another. Perhaps my judgment of what constitutes Great is very different than many others. I know for a fact that IxD can learn GD, and vis verse - I am talking about greatness - not merely possessing the skills. I was more hinting that the greatness in both is orthogonal b/c I have not seen it overlap in one person - and this is completely a subjective call since what I may consider decent/okay GD - you may consider great. On Thu, Oct 16, 2008 at 1:18 AM, Jack Moffett <[EMAIL PROTECTED]> wrote: > On Oct 15, 2008, at 7:34 PM, Will Evans wrote: > > I have seen some great interactions. I have known some fantastic >> interaction >> designs. I have also know some fantastic visual designs/designer/s. the >> two >> sets are orthogonal and do not overlap - I have not met one great IxDer >> that >> was also a great visual designer. Not even in La-la SF/bay area moonbat >> treehugger land. >> > > > Will, perhaps you haven't, but we exist nonetheless. I have known many, and > I'm sure there are many others on this list that can claim both skill sets. > I've even known a couple that are extremely talented in IxD and GD, and are > decent programmers. > > Your assertion that Interaction Design and Visual Design are orthogonal > couldn't be more wrong. It is a perfectly logical route to move from > Graphic/Communication Design into Interaction Design. It is also completely > natural for an Industrial Designer to practice IxD. The training in either > field is a perfect background to build upon. > > Do I then believe, like Andrei, that an IxDer must have this combination? > No. I've known enough very talented IxDers that aren't visual designers to > be disabused of such a notion. Do I believe that visual design skills make > an IxDer better than s/he would be without them? Absolutely. > > But to argue that a designer can't be both? I'm sorry, Will, but you don't > have a leg to stand on. > > Best, > Jack > > > Jack L. Moffett > Interaction Designer > inmedius > 412.459.0310 x219 > http://www.inmedius.com > > > First, recognize that the 'right' requirements > are in principle unknowable by users, customers > and designers at the start. > > Devise the design process, and the formal > agreement between designers and customers and users, > to be sensitive to what is learnt by any of the > parties as the design evolves. > > - J.C. Jones > > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- ~ will "Where you innovate, how you innovate, and what you innovate are design problems" --------------------------------------------------------------------------------------------- Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill | gtalk: wkevans4 twitter: semanticwill | skype: semanticwill --------------------------------------------------------------------------------------------- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
