Hi Linda: Your question = "What makes a "good" UX team? Have you been part of a "great" UX design department? How would you go about building an "excellent" UXD team?"
Some thoughts on what makes a good UX team: 1. Can communicate clearly 2. Is able to teach methods and empower those outside of the UX team to find insights to improve UX (so does not keep UX all to themselves) See next point. 3. Can sell UX organizationally - http://www.uxmatters.com/MT/archives/000335.php 4. Can help the business improve products and services and pick the right projects to work on (rather than just talk about design or UX for its own sake) 5. Can prove their value - http://www.apogeehk.com/articles/Value.html 6. Has a simple set of tools and knows when to use them at the right time to find the right answers (but does not get caught up in the tool itself) - See: "Choosing the Right Usability Technique (Getting the Answers You Need)" - http://www.wqusability.com/publications.html#workshops and http://www.sitepoint.com/kits/usability1/ 7. Can walkthrough results and bridge research into design - http://uxmatters.com/MT/archives/000199.php 8. Can build relationships - http://www.apogeehk.com/articles/Six_techniques_for_advocating_design_in_your_organization.html 9. Has a strong manager who can filter work opportunities, advocate for UX organizationally and know how to manage a team with varied skill sets 10. Fill in your own :) rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35869 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
