'Design' implies purpose or intent. There are organizing principles to the
cosmos; and chaos theory, or non-linear dynamical systems theory,
demonstrates that quite complex - and unpredictable - behaviour can result
from a few simple rules. In fact, we can predict the point at which things
will become unpredictable, but then we're out of luck.

However, that isn't "science" in the context that Dan was using it, I
believe. If I understand his reference correctly, and the original comment
regarding science that triggered it, he was referring to scientific method -
hypothesis, experiment, observation, conclusion - and I'd agree that the
role of science in interaction design is not that central, whilst still be
useful in many contexts.

Steve

2008/12/20 Angel Marquez <[email protected]>

> So, are you saying their is no underlying design behind the cosmos and say
> something like horticulture? Aren't science and nature friends, partners?
>
> Wouldn't the ultimate design objective be to create something that
> appears unrepeatable but the underlying pattern could never be discovered,
> uncertainty principle esque...
>


-- 
Steve 'Doc' Baty | Principal Consultant | Meld Consulting | P: +61 417 061
292 | E: [email protected] | Twitter: docbaty

Blog: http://docholdsfourth.blogspot.com
Contributor - UXMatters - www.uxmatters.com
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to