I am giving a talk on just this topic at Interactions 09. I have worked on a technique over the past 4 years for doing just this. It has been in use and tweaked within an environment where development and QA is split between on-shore and off-shore.
Many of the points raised in this thread are valid approaches. The best approach is the one that fits your project's team dynamics. If your team requires you to design interactions where explicit documentation is critical and if you want to design complex interactions that are beyond your skills to prototype, then the method I will be presenting will work for you. Come to Vancouver and attend the session. I would be happy to go into this technique in more detail with anyone over the course of the weekend. http://interaction09.crowdvine.com/talks/show/2638 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37032 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
