I am giving a talk on just this topic at Interactions 09. I have
worked on a technique over the past 4 years for doing just this. It
has been in use and tweaked within an environment where development
and QA is split between on-shore and off-shore. 

Many of the points raised in this thread are valid approaches. The
best approach is the one that fits your project's team dynamics.

If your team requires you to design interactions where explicit
documentation is critical and if you want to design complex
interactions that are beyond your skills to prototype, then the
method I will be presenting will work for you.

Come to Vancouver and attend the session. I would be happy to go into
this technique in more detail with anyone over the course of the
weekend.

http://interaction09.crowdvine.com/talks/show/2638



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37032


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