Although I had heard of the Microsoft Surface as early as the spring
of last year, the first time I had a chance to try one was in
September of 2008. The experience changed my life.  No really. You
just can't appreciate a large multitouch surface until you try a
good one. Microsoft Surface provides for an excellent experience.

Last month I purchased my own Surface unit so that I can develop
applications for it and help others appreciate this new paradigm.
Like the iPhone its addicting and totally different and thrilling
compared to traditional human-computer interfaces.

That said, the design of multitouch systems both large and small is
very different from traditional web or GUI design. Everything, from
the way in which you invoke actions to the style in which you design
interfaces, is radically different.  There is no past experience for
users to draw on so you must make everything intuitive and
discoverable. That's an exciting challenge for designers and
developers a like.

Before the Surface I was, and still am, into the iPhone for much the
same reasons.  Now I have both devices and I've learned that they
are at once very different and much the same. There are some aspects
of multitouch design that are unique to the Surface but many others
which are shared by Surface and iPhone.

In the future Apple, Microsoft, HP, and others will bring multitouch
to the masses.  While multitouch is not well suited as the only
interface for the desktop, its has enormous potential in hand helds
(obviously), large collaborative surfaces, and tablets.   In fact,
the Tablet form factor for computers is likely to see greater
adoption because of multitouch support. In 18 months tablet computers
with multitoch, used as netbooks, will be all the rage.

There is little or no design guidance on multitouch computing. Some
vendors such as Apple and Microsoft have published best practices but
other resources are scattered through out the internet in the form of
blog posts, articles, and research papers.

This year I'm working on a multitouch design book for a major
publisher which will hopefully pull all that information together and
provide a set of best design practices for multitouch devices.  I hope
people will join me in identifying best practices and documenting them
in the form of a book.

All the best,

Richard Monson-Haefel
http://www.monson-haefel.com


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36947


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