The problem is that you can't always show stuff just because it shipped. There are still issues with exposing parts of the ui to non- customers

Sent from my iPhone

On Jan 15, 2009, at 1:01 PM, "Scott Berkun" <[email protected]> wrote:


Good question. This is one reason it pays to work on projects that ship - then you can always show the stuff that made it out the door, which makes it
easier to talk about the things that didn't.

By way of perspective, programmers have a similar problem. They can't show
their code, algorithms, etc. so it's worthwhile to ask how the larger
programming world handles it. Generally they solve it by talking through programming problems in the interview (whiteboards), or asking people to look at code, critique it, or rewrite it. But I'm sure there is always some discussion of proprietary knowledge - it's just up to the candidate not to
go too far.

And lastly, this is another good reason to do pro-bono work, especially if you are a junior designer, as it's a way to build a portfolio that dodges
the issues Will points out.

-Scott

Scott Berkun
www.scottberkun.com

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Will
Evans
Sent: Thursday, January 15, 2009 10:35 AM
To: Jen Randolph
Cc: [email protected]
Subject: Re: [IxDA Discuss] IxD Portfolios @ Interviews: What Do You Do?


So how do you walk into an interview - legally - when we can't show
anything we've ever
done. There is no "you can't show any of this proprietary work unless you
are
applying for another job," - clause

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