I studied users and designed UI for 3ds max which has a very powerful
system for hotkey customization. 3d artists depend heavily on hotkeys
and resemble your users in that they use the software all-day
every-day. Some of my observations:

1. The customization dialog is a crucial part of the interface.
Assuming that there are a lot of commands, this includes:

a) A list of commands that can be assigned to hotkeys and
key-combinations. This list should make it immediately clear which
commands are unassigned or assigned, and which keys are associated
with each command.

b) If there are a lot of commands then it may be helpful to
categorize commands to make lists more manageable. However, different
users may have different ontologies so categories can make some
commands harder to find - commands might belong in more than one
category.

c) If the commands have names that are not obvious to every user, the
list should pair descriptions with the command names.

d) If the lists are long and users aren't always sure about a
command's name, many wish to find commands with a text search -
another reason to pair commands with descriptions.

e) The method for indicating the hotkey or key-combo should be simple
and informative. Max's method had a text field that you can click on
and then "type" your hotkey or key combo - some people were
confused initially, not realizing that they should simply press a key
combo. After entering a hotkey or combo, the command-hotkey pairing is
indicated in a prominent way. If a hotkey is being reassigned from
another command then there should be a way to cancel the new
assignment.

2. Users like having a keyboard map of their hotkeys. Softimage XSI
has a very nice map that is part of the hotkey assignment GUI. If the
list of commands is not too long, it might be better to have a
keyboard-map-oriented GUI rather than the command-list-oriented GUI
described in #1.

3. It should be possible to export the hotkey mapping so that you can
import it on another computer. Or figure out some way to make it a web
resource that can be connected to from any machine.

4. Users should be able to add "scripts" to the list of commands
that they can map to hotkeys. These scripts are lists of other
commands. Its nice to integrate the GUI for editing these scripts
with the hotkey assignment GUI. The GUI might include a simple text
editor for scripts but how do you enter a command into the script?
Max has a feature called the "Command Listener" that makes this
easy: Each time you execute a command with the GUI, the command's
script syntax appears in the Command Listener's buffer (looks like a
scrolling command shell - it might be only one or two lines tall but
you can scroll to see the previous umpteen commands). Then you can
copy the script for a command from the Command Listener and paste it
into the script editor.

5. Users who use hotkeys heavily still use menus and tool buttons
too. There are some commands they [almost] always execute with
hotkeys and others that they [almost] always execute with
point-and-click even if all commands could be assigned to hotkeys.

6. Even if the hotkey customization facility is excellent, many users
will complain loudly when you change the default mapping.

-Mark



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37518


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to