Jeff, I know you were digging for drawbacks, but finding people with
the right skillset is less of an issue. If you're already a developer
that knows ActionScript (or Java/C/C++ in my case), the platform is
very easy to pick up. If you've got that kind of skillset lying
around, you can have an engineering team up in about two days (under a
day if they're real sharp).

Designers not knowing how to build in a page-less paradigm? Aww, that
makes me sad for many reasons :-( :-(.

Wonderful pros:
-) Apps are cross-platform and can run either in a web-browser or as a
real AIR desktop app, with an installer an' everything (for an
example, see http://www.twhirl.org/)
-) 60-day free trial
-) For desktop apps, there's a built-in mechanism to handle updates
-) Installing the AIR runtime and the apps that run on them is
seamless (as long as you have the security privileges to install
stuff)

Oooh, some cons:
-) Yes, it costs money. $250 a pop!
-) Flash Catalyst isn't out yet, so you can't roundtrip designs
between Creative Suite (Fireworks, Photoshop, Illustrator) and Flex
-) Adobe, please please please get us a beta of Flash Catalyst! I need
some relief here already!

- Nasir
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