Pattern Languages for Interaction Design http://www.boxesandarrows.com/view/pattern-languages
So I decided to get people excited about Interaction 09 - I would interview Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Rreilly.
“ An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed. A pattern is closer to a checklist than to a mock or a wireframe. ”
Read the whole thing: Pattern Languages for Interaction Design http://www.boxesandarrows.com/view/pattern-languages ~ will "Where you innovate, how you innovate, and what you innovate are design problems" -------------------------------------------------------------------------------- Will Evans | User Experience Architect tel: +1.617.281.1281 | [email protected] http://blog.semanticfoundry.com aim: semanticwill gtalk: semanticwill twitter: semanticwill -------------------------------------------------------------------------------- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
