1. User Advocate. 2. User Advocate. 3. User Advocate. Seriously though. Someone who can create the most innovative and beautiful wireframes and prototypes etc. is not as useful as someone who promotes the end user's views to the larger project team.
A second key role is to interact and often translate between marketing and development. A good interaction designer needs to be able to speak both marketese and developerese. He/she needs to be able to create wireframes, prototypes and specs need to be meaningful to both marketing and developers. Third role is to own the design and make sure it meets internal stakeholder and end user needs. By this I don't mean "I own it therefore what I say goes." I mean that the interaction designer is the central resource for the interaction design -- taking feedback from marketing and development to ensure the design meets business needs and works within technical constraints etc. etc. Heather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38049 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
