There are different types of prototypes and a sketch can, for example, be used to illustrate a prototype of a visual or layout style or even suggest interaction. Buxton makes a big point about sketches not being prototypes (see pages 138-141) in his recent book on Sketching though his chart on page 138 shows a gradual transition. You can use a sketch with annotation to describe how someone might use a single component in a larger system and that would shift from pure sketch to a representation where there is some interaction. Storyboards can prototype interaction, but they can be just a series of sketches so we have to ask if a single sketch is just a sketch, but more than one sketch is a prototype (even with clickable links?). I think that you can see how something works at a particular level of granularity with a sketch. It is sometimes useful to give people rough sketches and ask them to envision how something might work (perhaps in future workshops).
Chauncey On Sat, Mar 7, 2009 at 1:38 PM, Todd Zaki Warfel <[email protected]> wrote: > Explain to me how a one page sketch can be a prototype? A concept, sure. But > a prototype? > > The point of a prototype is to communicate a design concept and see how it > works. You can't really see/show how something works with just one sketch. > > On Mar 6, 2009, at 8:02 AM, Jordan, Courtney wrote: > >> I disagree. Even a one-page paper sketch can be a prototype - just a >> low-fidelity prototype. See Carolyn Snyder's book, Paper Prototypes. I >> often sketch ideas out before heading to Visio where they become >> mid-fidelity prototypes. Once you add some colors and images - then it's >> a high-fidelity prototype. >> >> Courtney Jordan > > > Cheers! > > Todd Zaki Warfel > Principal Design Researcher > Messagefirst | Designing Information. Beautifully. > ---------------------------------- > Contact Info > Voice: (215) 825-7423 > Email: [email protected] > AIM: [email protected] > Blog: http://toddwarfel.com > Twitter: zakiwarfel > ---------------------------------- > In theory, theory and practice are the same. > In practice, they are not. > > > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [email protected] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
