Introducing the Rubber Duck method of reviewing designs.  It goes like this:


1) Beg, borrow, steal, buy, fabricate or otherwise obtain a rubber duck  <
http://www.rubberducks.org.uk/>

2) Place rubber duck on desk and inform it you are just going to walk
through a design with it, if that's all right.

3) Explain to the duck what your design is supposed to do, and then go
into detail and explain each step of a goal.

4) At some point you will tell the duck what you are doing next and
then realise that that is not in fact what you are actually doing.


The duck will sit there serenely, happy in the knowledge that it has helped
you on your way.


Actually, if you don't have a rubber duck you could at a pinch ask a fellow
Designer to sit in.  Or maybe Jared could start selling bobbleheads in his
image?


The science behind this; <http://c2.com/cgi/wiki?RubberDucking>


/pauric
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