Introducing the Rubber Duck method of reviewing designs. It goes like this:
1) Beg, borrow, steal, buy, fabricate or otherwise obtain a rubber duck < http://www.rubberducks.org.uk/> 2) Place rubber duck on desk and inform it you are just going to walk through a design with it, if that's all right. 3) Explain to the duck what your design is supposed to do, and then go into detail and explain each step of a goal. 4) At some point you will tell the duck what you are doing next and then realise that that is not in fact what you are actually doing. The duck will sit there serenely, happy in the knowledge that it has helped you on your way. Actually, if you don't have a rubber duck you could at a pinch ask a fellow Designer to sit in. Or maybe Jared could start selling bobbleheads in his image? The science behind this; <http://c2.com/cgi/wiki?RubberDucking> /pauric ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
