We have a few contexts going on here, and I'm going to bite Janna DeVylder's
concept here:
-) Defining to Defend
-) Defining to Educate

I think Luke's list:

> Information architecture defines the structure of information (which can
> exist in many formats).
> Interaction design enables people to manipulate and contribute to that
> information.
> Visual design communicates these possibilities to people and creates
> affinity to them (desirability).
> User experience design is the summation of these considerations.
>

Works as a quick way to educate people on what we're all about in the world
of web and screen-based  software. I'm down with that. User Experience
designer fits well with the programmer/developer metaphor. You don't hire
object-oriented software architects. You hire software engineers. Fair.

But programmers, in the generic tense, don't have conventions and
conferences. The software engineering field is way too broad! And there are
a lot of organizations for them (including the ACM), not just one. They have
focii on relational databases, object-oriented methodologies (lots of
intersections with the design world there, btw), user interface toolkits,
etc.

If we all as local leaders, members, and global leadership keep in mind that
each of our organizations focuses on a particular practice, and doesn't seek
to separate its people, then practice organizations that focus on the
various elements of design are a healthy logical progression of our field.
The UX world, let alone the rest of the design world, is too big an umbrella
to tackle all at once.

And yes, there are some of us who are doing real work and still talk in
threads like this. Because if we're going to keep moving forward, we need
these talks to end. Fast.

Peace, love, and oooh look! A dancing bear!
- Nasir
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