Considering myself a lone wolf, if were allowed to label myself I prefer the
term self actualized <http://en.wikipedia.org/wiki/Self_actualized> .

github is the way to go.

Funny my friend is setting up a 'secret' and he said he is calling it two
lone wolfs. I said there is a 3rd lone wolf and he is the life blood of all
my operations.

On Wed, Apr 1, 2009 at 10:51 PM, Jackson Fox <[email protected]> wrote:

> I should just call this the Mozilla Labs + JJG + Drupal 7 post.
>
> As has been mentioned in many, many, many, threads over the past week
> and a half, JJG said some very interesting and inspiring things in his
> keynote at the end of the IA Summit. One that stuck in my head was how
> we as designers (whether IAs, IxDs, UxDs, or something else is
> immaterial) are going to start building a language of critique, and
> how we're going to move away from being famous talkers-about-work to
> being famous makers-of-things.
>
> It seems like one of the first steps in this evolution of critique is
> understanding what exactly it means to share our work. There's
> certainly precedent for sharing design work:
>
> * You can share sketches: http://idek.net/6Jp
> * You can share wireframes: http://idek.net/6Jm
> * You can share screenflows: http://idek.net/6Jn
> * You can share screenshots: http://patterntap.com
> * You can share design patterns: http://developer.yahoo.com/ypatterns/
>
> These are great ways to share the the documentation of the work, but
> they don't really get at sharing THE WORK. Regardless of medium, this
> is a forum for design in interactive environments (yes, even that
> brochure site is interactive, just not very), yet we don't really have
> a way to share that interactivity.
>
> Additionally, I'm not sure how I go about sharing the work that *I*
> do. I am not a lone wolf, the successful completion of the work I do
> relies on project management, visual design, a development team, the
> client, and in many cases the people with whom we do research and
> evaluation. I have approximately zero experience in marketing or
> advertising, but it seems like the work in those fields frequently
> acknowledges the contributions of many roles. As a film geek, I know
> that a movie is the sum of many parts, with astoundingly long credit
> reels to acknowledge those parts. So maybe the simplest thing is to
> start acknowledging those teams when we share our work.
>
> I was inspired to write this post not only by JJG, but by Mozilla
> Labs, and by the Drupal 7 UX project. Janna sent a post to the list
> tonight about a nascent project at Mozilla Labs to develop a site
> where the community could provide ideas and designs for future Mozilla
> projects. Mozilla seems to be betting there dump trucks full of cash
> on the future (see Aurora videos - http://adaptivepath.com/aurora/),
> and they're interested in open sourcing the design of that future.
>
> The Drupal 7 project (http://www.d7ux.org), led by Mark Boulton and
> Leisa Reichelt, is looking for community input on the re-design of the
> Drupal CMS UI. They've solicited input in text, images
> (http://idek.net/6Jr), videos (http://idek.net/6Js), and more.
>
> These projects seem to be looking towards sharing design in a way that
> begins to embrace sharing interaction as well as description. So where
> do we go?
>
> Finally, I'm inspired by GitHub (http://github.com). If you're not
> familiar with GitHub, it's very much worth exploring. Simply put,
> GitHub is a place where developers can host their code. Where GitHub
> transcends its many competitors is that it embraces the modern tools
> of software development, and weaves itself into the workflow of the
> modern developer. Adding code, sharing code, copying code, are all
> done as easily from the command line as they are from the website. It
> makes me wonder how we would build such a tool for our design work,
> one that embraces both medium and tools.
>
> Alright, thanks for reading this far. It's late and my internal editor
> seems to have gone to bed, so I'm going to post this as is.
>
> So where do we go? How do I share both my own work, and acknowledge
> the contributions of the many others with whom I work? How do we begin
> to share not just static snapshots, but actual interactive design?
>
> -- jackson
>
> UX Design @ Viget Labs
> PhD Student @ UNC Chapel Hill
> Web Monkey @ Triangle UPA
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