Considering myself a lone wolf, if were allowed to label myself I prefer the term self actualized <http://en.wikipedia.org/wiki/Self_actualized> .
github is the way to go. Funny my friend is setting up a 'secret' and he said he is calling it two lone wolfs. I said there is a 3rd lone wolf and he is the life blood of all my operations. On Wed, Apr 1, 2009 at 10:51 PM, Jackson Fox <[email protected]> wrote: > I should just call this the Mozilla Labs + JJG + Drupal 7 post. > > As has been mentioned in many, many, many, threads over the past week > and a half, JJG said some very interesting and inspiring things in his > keynote at the end of the IA Summit. One that stuck in my head was how > we as designers (whether IAs, IxDs, UxDs, or something else is > immaterial) are going to start building a language of critique, and > how we're going to move away from being famous talkers-about-work to > being famous makers-of-things. > > It seems like one of the first steps in this evolution of critique is > understanding what exactly it means to share our work. There's > certainly precedent for sharing design work: > > * You can share sketches: http://idek.net/6Jp > * You can share wireframes: http://idek.net/6Jm > * You can share screenflows: http://idek.net/6Jn > * You can share screenshots: http://patterntap.com > * You can share design patterns: http://developer.yahoo.com/ypatterns/ > > These are great ways to share the the documentation of the work, but > they don't really get at sharing THE WORK. Regardless of medium, this > is a forum for design in interactive environments (yes, even that > brochure site is interactive, just not very), yet we don't really have > a way to share that interactivity. > > Additionally, I'm not sure how I go about sharing the work that *I* > do. I am not a lone wolf, the successful completion of the work I do > relies on project management, visual design, a development team, the > client, and in many cases the people with whom we do research and > evaluation. I have approximately zero experience in marketing or > advertising, but it seems like the work in those fields frequently > acknowledges the contributions of many roles. As a film geek, I know > that a movie is the sum of many parts, with astoundingly long credit > reels to acknowledge those parts. So maybe the simplest thing is to > start acknowledging those teams when we share our work. > > I was inspired to write this post not only by JJG, but by Mozilla > Labs, and by the Drupal 7 UX project. Janna sent a post to the list > tonight about a nascent project at Mozilla Labs to develop a site > where the community could provide ideas and designs for future Mozilla > projects. Mozilla seems to be betting there dump trucks full of cash > on the future (see Aurora videos - http://adaptivepath.com/aurora/), > and they're interested in open sourcing the design of that future. > > The Drupal 7 project (http://www.d7ux.org), led by Mark Boulton and > Leisa Reichelt, is looking for community input on the re-design of the > Drupal CMS UI. They've solicited input in text, images > (http://idek.net/6Jr), videos (http://idek.net/6Js), and more. > > These projects seem to be looking towards sharing design in a way that > begins to embrace sharing interaction as well as description. So where > do we go? > > Finally, I'm inspired by GitHub (http://github.com). If you're not > familiar with GitHub, it's very much worth exploring. Simply put, > GitHub is a place where developers can host their code. Where GitHub > transcends its many competitors is that it embraces the modern tools > of software development, and weaves itself into the workflow of the > modern developer. Adding code, sharing code, copying code, are all > done as easily from the command line as they are from the website. It > makes me wonder how we would build such a tool for our design work, > one that embraces both medium and tools. > > Alright, thanks for reading this far. It's late and my internal editor > seems to have gone to bed, so I'm going to post this as is. > > So where do we go? How do I share both my own work, and acknowledge > the contributions of the many others with whom I work? How do we begin > to share not just static snapshots, but actual interactive design? > > -- jackson > > UX Design @ Viget Labs > PhD Student @ UNC Chapel Hill > Web Monkey @ Triangle UPA > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [email protected] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
