Awesome!
I think their is an AI theory, or their should be,  that for the
intelligence to sustain itself it needs to periodically disassemble and
reassemble based on experience!

I have just started researching ways to implement game physics with
information architecture. I bought a PC laptop to aid me! Ick... One of my
cats just freaked out when I turned it on for the first time...

I was inspired by the sliverlight thread and the infragistics quince demo
that was conjured from the IxDA discussion/thread.

Please keep me in the loop!

On Thu, Apr 16, 2009 at 1:40 PM, christine chastain <
[email protected]> wrote:

> Uday,
>
> I love that you are interested in and thinking about design philosophy...
>
> Interestingly, this coincides with a number of conversations I know are
> happening within larger, established organizations where design has,
> traditionally, been absent, added like an afterthought, enjoyed some
> success
> and now faces an identity crisis as the scope of proposed influence becomes
> greater, more designer from different backgrounds are brought in and all
> are
> expected to redefine themselves. I can't tell you how many times, in the
> past few weeks, I've been "seen" as a unique and alien creature - "So, you
> do design but you're also an anthropologist...so what do you do?"
>
> I would absolutely LOVE to see this continuum mapped out in 3-dimensional
> space such that one can really understand the complexities that exist out
> there. And of course, many more levels of detail would be awesome, too. And
> let's see...geospatial web, anyone?
>
> I'm sure you've already seen this but it might spark some ideas if you
> haven't: http://informationarchitects.jp/web-trend-map-4-final-beta/
>
> Cheers,
> Christine
>
> On Wed, Apr 15, 2009 at 5:25 PM, Uday Gajendar <[email protected]> wrote:
>
> > FYI, this may be of value to those of you, like me, trying to grapple
> > and make sense of the recent (and ongoing) Cambrian-like explosion of
> > new design activities, fields, or domains of practice that has caused
> > some angst and confusion among those who affiliate themselves with
> > "interaction design".
> >
> > How to organize it all and make sense of it?
> > I offer this as one helpful aid.
> >
> > A Design Typology Continuum: http://bit.ly/vYbBl
> > PDF File: 355K
> >
> > Some may recall I previewed this with a few folks at Interaction'09
> > in Vancouver. Basically this poster is a personal attempt at making
> > sense of the craziness of the design world lately, heavily based upon
> > Richard Buchanan's "Four Orders of Design", which succinctly maps
> > out the development of design moving from "posters and toasters"
> > into the new challenges of social interaction, information
> > architecture, service design, and managing as designing, in the
> > business arena and beyond, into general culture. I'm not sure of
> > Buchanan's latest thinking (his model is at least 10 yrs old now)
> > but I've updated the language to reflect much of thinking going on
> > around "design thinking" and "transformation" and "digital
> > product design", for example.
> >
> > Some things to observe in this diagram that warrant further
> > pondering:
> >
> > * The movement (Left to Right) from concrete, materially crafted
> > results ("things") towards increasingly abstract, immaterial
> > outcomes ("activities") that elude easy pointing and saying "this
> > is the result"
> >
> > * Relatedly, increasing degree of complexity and "wickedness" of
> > problems, entering realms of business, society, and culture
> >
> > * The materials of design evolve from tangible (inks, matter,
> > pixels(?)) towards intangible (values, attitudes, lifestyles),
> > further fuzzying conventional design boundaries and provoking "what
> > is it designers do?" sorts of questions
> >
> > * I deliberately made the visually richest area to be in that middle
> > zone between 3rd and 4th Order, as the place we're at now, with so
> > much potential and excitement and lots of happenings going on now in
> > Design at-large. I sense there's some cycling going on, with methods
> > and approaches across the Orders feeding and impacting each other.
> >
> > * I think these need to be highlighted in some way: Digital Product
> > Design (for lack of better phrase) and Social Change, so I created
> > sub-clusters, positioning them near the 3rd / 4th Orders. These seem
> > to be the "hot" areas now deserving attention, from Web
> > 2.0/SaaS/multitouch to designing for eco/green, or Third World, etc.
> >
> > * The final part at the far right, hypothesizes what may be next,
> > "massive change" (borrowing Bruce Mau's phrase) featuring truly
> > wicked problems...perhaps the ultimate field of design is focused on
> > ethics, involving transcendental & universal values of
> > culture/humanity/society to tackle huge problems impacting govt, edu,
> > poverty, human rights, etc. I don't know, but I sense that may be on
> > the distant horizon (or how the trajectory is aiming)
> >
> > Any constructive feedback or thoughtful suggestions appreciated. Or
> > simply take it as it is :-) Believe me, I'll keep evolving it over
> > the years...Enjoy!
> >
> > (CAUTION: This diagram isn't for everyone :-) And in NO WAY am I
> > suggesting yet another stupid title-war or definition spew-fest
> > (especially after the last few weeks' threads!). That's not the
> > point. The purpose is to offer substantive fodder for discussion,
> > thoughtful reflection (privately or collectively), and perhaps even
> > an enlightening of minds as of yet unaware of design's broad reach
> > and potential...particularly Interaction Design as a philosophy and
> > perspective of humanist action, and the boundaries thereof.)
> > ________________________________________________________________
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