Yes, you'll never find a definitive answer to this, only debate. Remember that some of this doesn't come from a position of actually trying to define design research for its own sake but that it is also loaded with politics in academia about who gets their hands on research money.
My own feeling and experience is that too much of either side doesn't necessarily help and a balance of the two approaches is good. It also depends on the project in hand - some lend themselves to one style over another. The danger with the Bayazit approach is that it can end up being totally theoretical. The best thing I ever learned about research is that its not research until its published - by "published" I mean "put out there in the world" in some way, whether that is objects made or papers written. Other people need to be able to view it and critique it. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42131 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
