The references are based on working for touch applications, talking to
users, and a reference which was spoken of on this forum some time back.

http://www.sapdesignguild.org/resources/TSDesignGL/Index.htm

Also, Preeti spoke of something similar to HP Touch. I am sure 1 cm works
for an iPhone, but would it always work for all other products?

Example, I worked on a product for oil drillers, who wore gloves, and we
wanted to have a 'big enough' target size. So I am sure there is an accepted
range of value, 1 cm may be the minimum most requirement, as suggested by
you. But only a starting point.

Sincerely,

- Kunal.

On Wed, May 27, 2009 at 4:33 AM, Dan Saffer <[email protected]> wrote:

>
> On May 26, 2009, at 2:33 AM, PREETI SALUJA wrote:
>
> 2) Is there any guideline for the font and button size for touchscreen PC
>> application?
>>
>
> Based on some research done at MIT, I recommend in general 1cm
> square/circle as a good target for finger pads (what is most likely being
> used to touch/press). Adult human finger pads are roughly 8-12mm wide.
>
> 4) Since it is multi touch application, can we eliminate zoom
>> icons/indication/buttons? Also right or left scroll arrows?
>> Or should we retain them but represent them in a more subtle manner?
>>
>
> Often people keep visual cues/affordances/controls and supplement them with
> gestures. The gestures act as shortcut keys. For instance, tapping an arrow
> to scroll or you can do a swipe.
>
>
>> 6) We have placed the recycle bin to the bottom left hand corner. User
>> needs
>> to drag and drop the items to the recycle bin in order to delete.
>>   Would you prefer a change in position (considering drag and drop) , like
>> top left hand (like in windows 7)?
>>
>
> That's probably the 2nd most difficult place to access for the right handed
> (93% of the population) because of the reach. (Top left #1.) Fitts' Law
> still applies.
>
> Dan
>
> Designing Gestural Interfaces
> http://www.designinggesturalinterfaces.com
>
>
>
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