In the past we have developed a matrix of "needs" and compared those
to the product. - like a comparative feature list. Then done informal
usability testing on the demo's.

Whilst that's useful for comparing features/cost etc it doesn't
necessary reveal if there are fundamental assumptions within the
product design about workflow or other important limitations built
into the design. (I.e the product assumes that you have to do x
before y, but it turns out your company never knows x till the last
minute - or something).

It does help you narrow down to a smaller list though. 

A possible way to get to some of other aspects is to treat the
products as you might a prototype, and test them against personas and
scenarios developed to represent the needs of your team and the
characteristic of how they work.  (This suggestion comes from
chatting about this topic with my supervisor Dr Toni Robertson whose
past research covered "shopping" for COTS" at one time though the
focus was different). 

By developing personas and scenarios you develop a clearer idea of
the  work that the software has to do, and a better understanding of
the way that people work - then you can evaluate the different
products using those resources in decision making. Apologies if this
is kind of stating the obvious, but I thought it worth sharing
nonetheless.

Cheers
Penny


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=42857


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