On Sat, Jun 20, 2009 at 10:23 PM, William Brall <[email protected]>wrote:

>  I wasn't talking about what the iPhone looks like. I was talking about
> the easy in which it does things. It isn't perfect. I've seen a pre now and
> they are good too. Still not perfect.
>
> I agree with what you said, other than suggesting I didn't say the same
> thing. :)
>
> If anything. What I said is a more extreme example of what you said. I'm
> predicting that something that uses the same strategy the iPhone uses.
>

If so, i guess we are on the same page. :). and I think Robert expressed it
quite clear, "The iPhone is part of a *platform*. It includes iTunes to
manage music, video, apps, and pu rchases. It includes the boatloads of
third-party developers out there making up brilliant little add-ons. "


> Simple device. Simple basic interface with discoverable or learnable
> complexities. No obvious file system. A built-in store where you can buy all
> software upgrades and media. A work-anywhere philosophy, which will
> eventually be true enough..
>
For this, i think different people will tell different story ( like, it's
quite single hand unfriendly as many people complains), and simple? depends
( different people, different context)!

And iPhone story tells us more about interaction design, like guys said
years ago ( usability ONLY maybe a path to failure,
http://www.adaptivepath.com/blog/2007/07/17/why-usability-is-a-path-to-failure/),
and the guy can raise iPhone as a real example for his argument now.

Cheers,
-- Jarod

-- 
http://designforuse.blogspot.com/
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