On Sat, Jun 20, 2009 at 10:23 PM, William Brall <[email protected]>wrote:
> I wasn't talking about what the iPhone looks like. I was talking about > the easy in which it does things. It isn't perfect. I've seen a pre now and > they are good too. Still not perfect. > > I agree with what you said, other than suggesting I didn't say the same > thing. :) > > If anything. What I said is a more extreme example of what you said. I'm > predicting that something that uses the same strategy the iPhone uses. > If so, i guess we are on the same page. :). and I think Robert expressed it quite clear, "The iPhone is part of a *platform*. It includes iTunes to manage music, video, apps, and pu rchases. It includes the boatloads of third-party developers out there making up brilliant little add-ons. " > Simple device. Simple basic interface with discoverable or learnable > complexities. No obvious file system. A built-in store where you can buy all > software upgrades and media. A work-anywhere philosophy, which will > eventually be true enough.. > For this, i think different people will tell different story ( like, it's quite single hand unfriendly as many people complains), and simple? depends ( different people, different context)! And iPhone story tells us more about interaction design, like guys said years ago ( usability ONLY maybe a path to failure, http://www.adaptivepath.com/blog/2007/07/17/why-usability-is-a-path-to-failure/), and the guy can raise iPhone as a real example for his argument now. Cheers, -- Jarod -- http://designforuse.blogspot.com/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
