I forgot to mention that universal design for learning and universal
usability principles should be considered when designing for
multi-touch and multi-user environments.

There needs to be flexibility and allowances for customization within
the program, and also a good understanding of the situations in which
the application will be used. 

You have to account for occlusion, the angles that people use when
they point or manipulate the interface with their fingers and hands,
what sort of feedback they might expect, and so forth.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=43435


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