I forgot to mention that universal design for learning and universal usability principles should be considered when designing for multi-touch and multi-user environments.
There needs to be flexibility and allowances for customization within the program, and also a good understanding of the situations in which the application will be used. You have to account for occlusion, the angles that people use when they point or manipulate the interface with their fingers and hands, what sort of feedback they might expect, and so forth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43435 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
