Brian,

you might have already hinted yourself at an IMHO highly possible
source of your troubles by labeling your process as 'supposedly agile'
etc. Apart from the regular potential pitfalls of agile processes[1]:
an 'agile' process that isn't will consequently in most cases inherit
the type of problems that agility is supposed to solve. If your
management is currently not sufficiently committed to get this fixed,
you are trying to tune the wrong set of screws when just looking at
the design process: The real problem could quite well be sitting one
stage above... (and needs to be dealt with _there_).

> What is your design workflow?  Do you do low-res mockups first, or
> start with an existing design?

Personally, I am most often concerned more with concept/product
development/ideation/etc. Hence starting with an existing design is
rarely an option at this stage. Sorry, if I might not be too helpful
here.

> (This is in the context of creating a
> new application to fit into an existing suite of apps, so the visual
> style is already set)

Erm... visual style ≠ design ;-) But how about already established (and
well working!) behavioural patterns, affordances (ok, those are often
visual), ...?

> How long does your design process take?

Always different. Highly depends on budget, deadlines, priorities,
people(!), ...

> Are they at every design review, or do you work until
> you feel the design is "ready" before you present it?

Depends on the ability of the stakeholder to deal with the low-res
stage, i.e. imaginative skills, design process savvyness, etc. Some
worst case people just don't get it until you have already a quite
refined prototype (and then get stuck on discussing really minor
details instead of stuff that matters *sigh*). This type is often hard
to deal with (at least for me). The more grateful types are much
better able to cope with iteratively exploring a possibility space,
and may provide good feedback already at less ready/refined stages.
And in case of a stakeholder that is imaginative, understanding, and
committed, showing and discussing things as early and often as
possible IMHO really pays and may evolve into a heavily inspiring and
rewarding mental ping-pong incl. according results. At least for the
more stimulation-seeking types amongst us. :-) YMMV - there are enough
people who prefer to work a little bit more secluded until they feel
safe to present something more 'ready' (and do better this way).

> Do you find your requirements change at all during this process?

Yes, of course. Though in agile, requirements should actually never
change *within* an iteration, only *between* iterations. In other
words: design work normally feeds the backlog (or an respective
equivalent). If management is not able to restrain the urge to
withhold new requirements until the next iteration, the whole process
starts to go awry. Which can get quite costly in terms of momentum,
time, motivation, quality, ... (and money).

(Mind you, I don't hold the opinion that agility is an all-or-nothing
type of game. IMHO it is quite possible to have just _some_ agile
components and do well with them. Provided: sufficient awareness of
the respective whats and _whys_.)

> I think the solution is to have design involved sooner in the
> process, in the business requirements phase,

AB. SO. LUTE. LY. (Though this probably will still not solve the
problems your organisation might have with somehow
half-baked/half-minded agility.)

HTH.

Cheers,


Sascha
--
[1] In my experience design in an agile environment should i.e. strive
to be at least one step/sprint/... ahead of development and be able to
provide not only screens but, much more important, a sturdy, flexible
conceptual/behavioural/visual framework. [see Sahra's comment above,
taking the same line]
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