Here are a few thoughts:
Models are very different than patterns. Cognitively, a pattern is a
recurring phenomenon, widely used and accepted for representation of
common or similar visual/non-visual elements. A model on the other
hand can be a set of rules and guidance that can help in the creation
of a pattern or a group of patterns. Typically, the patterns become
patterns only when they are in use by many users. Otherwise it is
just another piece of code or interface. Also a model can be refined
only when there is a proper flow of information from the usage of the
patterns. So in effect each one feeds the other for mutual symbiotic
growth, but are not the same. 

For your query on design model, there are many process steps, but as
a concise one, the only one that I had seen in the past was called
the usability maturity model. The link is here:
http://www.processforusability.co.uk/Usability_test/html/umm.html

Hope this helps.  


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=43747


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