In a recent blog post, Hugh Beyer raised an interesting concept. He
said, "Innovation is easy...the hard part is actually acting on the
innovation." http://incontextdesign.com/blog/innovation-is-easy/

I work with Hugh at InContext Design, and based on my experience
working with many design teams, I think he's right. After reading
his post, it got me thinking about how this impacts our work as
designers. 

At InContext, it affects how we run our design projects and the
design solutions we recommend. For every project, we adjust the
*scope* of the design and the *degree of innovation* to match our
client's capabilities and business goals. We've learned that even
though the Contextual Design process makes it fairly easy to generate
innovative solutions, they aren't always the *best* solutions. Just
because you *can* innovate, doesn't mean that you *should*.  

Some companies don't *need* to innovate, they should improve the
products or services they already offer. Other companies *can't*
successfully innovate because they don't have the capabilities or
resources (as Hugh pointed out in his blog post).
As designers, we need to recognize when our clients *don't* need
innovation, when they *do*, and *how much* they can handle. Yes, that
means we sometimes have to pull back on the design throttle and
deliver something that isn't innovative and cool. Designers
naturally want to create the ideal, "best" designs they can, but
that isn't always what's "best" for the client. In the end, if
the client doesn't *implement* the design—how *successful* is it?

Do you think innovation is easy? How do you gauge a clients ability
or need to innovate? Have you ever delivered an innovative design
that wasn't implemented? Have you ever tried to convince a client
not to innovate? Or are you frustrated by clients who won't let you
innovate? 

-dave

David B. Rondeau 
Design Chair 
InContext Design ( http://www.incontextdesign.com )

http://twitter.com/dbrondeau

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