On Mike's note: I have found that a system's behavior can be modeled in two ways. For engineers, there is the UML Activity Diagram, which is what the first link refers to. And then there is Garrett's Information Architecture/Navigation Map/UI flow diagram. They look deceptively similar because they share some (not all) of the same elements, but I've found I get the best results when I keep these two things separate, since they need to emphasize different things for different audiences.
So, as is said, "it's best to target the communication method to fit the needs of the intended audience". Is this a specification for an engineer to code the system, or beginning point of sketching and designing the UI screens? Both are valid, but deserve a different approach. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44552 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help