As you are thinking about different aspect of experience as opposed to everything not being easy, consider following also:
http://looksgoodworkswell.blogspot.com/2009/08/renting-idiomatic-experience.htmlhttp://looksgoodworkswell.blogspot.com/2009/08/renting-idiomatic-experience.html I think with any interface there is an element of familiarization. This familiarization process needs to build on the patterns that have been set in our mind from other experiences. Use of metaphors is one of more direct applications of this but this plays a role in every interaction. iPhone does well in applying these patterns we have learnt in physical but first time usage of this device still needs to tell user that those methods are at play. I think Apple did a good job of this with their commercials also, they we sort of infomercials. An now that people are familiar with the device they have moved onto "there is an app" for that kind of commercials. I do not know if this was apple's strategy or not, but I think using commercials to make potential users familiar with the device is quite a nice thing, many would find it much more intuitive for the first time use itself, just because they have become familiar with device through the demos and commercials they have seen. I do think there are may usability issues with iPhone also, especially in navigation. I think the 3 core navigation elements - top and bottom bar and the navigation back to springboard (home button) are not very consistent and put more cognitive load then required. Cheers AJ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45113 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
