Navid,

There's an older game that has an excellent example of something close to what 
you're looking for.  It's called Homeworld.

Extremely
complex applications have provided exactly this type of instructional
methodology.  These expert systems will detect when a user is either
not following the prescribed process or seems stuck in a process or
workflow.  They will then prompt the user asking if they want some
instruction to aid their progress.

For what you're looking to do
you might consider introducing a shell application that resides over
the existing application that you are wanting to present show me
simulations for.  This application can be launched when the "host"
application is launched.  You can use a concept matrix to create as
many varied scenarios that you wish to present to the user given any
condition.

The reason I say to shell this instructional module
is to provide the modularity necessary for easy access to updates and
modifications to the instruction.  The use of the concept matrix allows
you to easily add additional scenarios without having to recompile or
disseminate the entire application.

Personalized and guided
instruction like this is very effective in providing just in time
knowledge to a user.  However it can be extremely expensive to develop
correctly, but once developed can be adapted to almost any application
that you develop.

Thanks,

alexhogan



Information Architect
voice: 972.977.6821
email: [email protected]
web:  www.lmsarchitect.com
linkedin: http://www.linkedin.com/in/alexhogan


                                          
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