Tom -

Glad you liked the article.  In this case, it sounds like you're
looking at the opposite sort of problem -- a blank canvas.

If the users know the object they're configuring well enough to
really be able to grab stuff off a canvas and drop in the correct
place(s), then this paradigm might work really well.  It'll give a
knowledgeable user a lot of freedom in how they put pieces together,
which is likely to make them very happy.

I'd watch out for less-knowledgeable users, though, who might have a
"deer in the headlights" reaction to a big, empty canvas.

Finally, I'd recommend you give some thought to how you validate the
configuration as indicated by the user.  Do you have enough
information to be able to tell whether the thing they've constructed
is a valid entry?  If problems are detected, what's the interaction
that communicates this to the user?  Does it happen in real-time (ie,
you can't drop that widget here), or do you wait until they're done
to tell them that the thing they just built won't work (hint: that
won't score too many points w/ users)?


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=45800


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