So you're thinking of magic in the Arthur C. Clarke sense of "any
sufficiently advanced technology (or service)..."?

2009/9/28 Dave Malouf <[email protected]>

> actually, I was totally thinking of #3 the professional and how they
> orchestrate and choreograph a performance experience. WE (the pros) all
> know
> what we are doing, but that sense of awe and delight we can't in thinking
> it
> is Mystical, is the goal for many classes of products and services.
>
> "How did that waiter know I needed more bread?" If you go to a Michelin
> rated restaurant they are just trained to serve. stuff like that.
>
> AND! here's the clincher, it is all b/c of you that I even have insight
> into
> that world. All those conversations about your son and the card tricks. But
> also through my understanding of the Mage from Babylon 5.
>
> -- dave
>
> On Sun, Sep 27, 2009 at 7:08 PM, Jared Spool <[email protected]> wrote:
>
> > Hi David,
> >
> > I'm intrigued with your comment:
> >
> >  But what Designers do IS magic! That act of synthesis towards craft
> >> towards implementation is a wondrous magical thing once turned into a
> >> Palm Pre or HP NetBook Mini that brings new areas of delight that were
> >> never there before.
> >>
> >> What's wrong with magic? What's wrong with the unexplained? Or the
> >> secretly explained (LIKE MAGIC!).
> >>
> >
> > Magic is an awesome metaphor. You're right about it's wondrous qualities.
> >
> > What's interesting to me about the choice of magic is the point of view
> > that sees it as magical.
> >
> > There are three approaches to the point-of-view thing:
> >
> > 1) We look at magic from the Harry Potter or Terry Pratchett view where
> > there are things happening on a level that mortals aren't meant to
> > understand.
> >
> > 2) We look at magic from a more phantasmal viewpoint, where there are
> > forces in the universe that just defy explanation (ala Shroud of Turin or
> > the creation of the solar system, but on a more productive level)
> >
> > 3) We look at magic from the viewpoint of a professional magician (ala
> > David Copperfield or Penn & Teller), where the magicians view the process
> as
> > explainable, but design an experience for their audience that is
> mystical.
> >
> > I think, if we're going to assert that there are magical qualities to
> > design, we should pick which one we want to go with.
> >
> > Personally, I'd go with the professional magician viewpoint, because that
> > means that we have control over it (and don't require special powers). It
> > also, in my mind, is the closest thing to experience design as we think
> of
> > it today.
> >
> > One of the things I like about the comparison to professional magic is
> that
> > magicians, when they get together to talk/teach/share their craft, don't
> > ever talk about the "magical elements", except from the perspective of
> the
> > audience.
> >
> > For example, there's a saying amongst magicians: "That's when the magic
> > happens" It describes the "magical moment", a point in the audience's
> > experience when they are to think that the core element of the trick
> (such
> > as the chosen card moving from the deck into the magician's coat pocket)
> is
> > happening. Of course, the mechanics of the trick happened at another
> point
> > in time. The magical moment is part of the experience design, focusing
> the
> > magician on the audience p.o.v.
> >
> > Is that what you were thinking? Or were you thinking it might be a
> > different perspective on magic?
> >
> > Jared
> >
> >
>
>
> --
> Dave Malouf
> http://davemalouf.com/
> http://twitter.com/daveixd
> http://scad.edu/industrialdesign
> http://ixda.org/
> ________________________________________________________________
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-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
[email protected] | Twitter: docbaty | Skype: steve_baty | LinkedIn:
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