Talking to users, testing prototypes (paper, screen, etc.) and analyzing their feedback teaches a designer what they don't know about the problem at hand. To ignore these is to proceed at your own peril.

"The wise man knows he doesn't know."
 - Lao Tzu




On Oct 2, 2009, at 12:42 PM, Thomas Petersen wrote:

I really don't in general see the usage of testing during the design
process.

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