For me, here's where emotional design is at the forefront. Personally, I put practicality and utility above fun, therefore I think it's absolutely ridiculous. The issues you point out in your blog are well founded and are exactly the same as the ones that immediately came to my head.
However. . . There's a reason individuals who own iPhone's download useless applications to their devices like a Jack-o-lantern face that changes when you shake the thing. No utility what so ever, but fun. That's how I see this feaure. It's a feature nobody is asking for, but it will be downloaded nevertheless due to the "fun-ness factor". Too bad they didn't design a feature that was both emotionally pleasing and useful. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46731 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
