Hi Uladzimir, thank you very much for you reply and the insightful link to the Demonstrator. I met with one of our WPF developers yesterday and he already implemented a behavior similar to the demo by today. This is really a strong thing with just a couple lines of code in WPF.
You brought it to the right question to answer: more vs. larger. I would definitely choose the upscaling in case of an application which deals mostly with focused tasks and manipulating only few objects - instead of a vast amount of data - while the user must also keep eyes on the patient. Changing resolution temporary is still used in games, when the graphic card has not power to run smoothly in full resolution but then focus is clearly wanted on the game only, no switching between application windows. Which is truly "old school". So thanks you once more., Daniel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48306 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
