I think you have a design problem. So the first thing you need to do is reduce. You are aiming too broadly and looking for a simple answer in an ever complex world.
First, what do you want to be when you grow up? I ask this to all my students when they are asking me work related questions. Don't worry about titles? Describe it in terms of activities. What do you like? What excites you? What motivates you? This can be content, tools, problem types, contexts, geography, political/social involvement, etc. Once you narrow that down, THEN you can ask, what skills do I need other than generic design skills to conquer THAT role. Again, forget titles and other semantics. But the main thing is to not to aim yourself at everything at once. you'll just end up being good for no one and end up settling. It's the student with focus, passion and drive towards a bulls-eye that I find does much better in early success. oh! and learn to sketch. it never hurts to learn to sketch. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48846 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
