To add some resources -

That "magic space" is so huge you could drive a tractor trailer through it. Start here: Deconstructing Analysis Techniques - by @docbaty, provides a decent overview
http://johnnyholland.org/2009/02/17/deconstructing-analysis-techniques/
There are an additional 4 or 5 articles.

Then move on over to Jon Kolko's "Exposing the Magic of DesignL A Practitioner's Guide to the Methods and Theory of Synthesis"
http://www.methodsofsynthesis.com/

And just for fun, read Michael Beurittes article in Design Observer and read Michael Bierut's "This Is My Process"
http://observatory.designobserver.com/entry.html?entry=4717


If you need complete books dedicated to the magic box - there are some of those - though a bit more academic and written for the ID crowd, but still good - one I personall love is
LeCompte's Analyzing and Interpreting Ethnographic Data


Cheers,


~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

--------------------------------------------------------------------------------
Will Evans | Director, Experience Design
tel: +1.617.281.1281 | w...@semanticfoundry.com
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On Feb 2, 2010, at 4:24 PM, Dan Saffer wrote:

On Feb 2, 2010, at 12:28 AM, Daniel Szuc wrote:

There is a "magic place" that exists between user research
(speaking with your users & stakeholders), taking all that goodness
and designing the product with that in mind and speaking to it.

Often, user research can fall into a chasm because there is no up
front thought put into how it can translate into the design.

So what has worked well for you?

I address this a lot in Designing for Interaction 2 (mostly because it was a gross omission in the 1st edition).

The steps are pretty simple, although hard to execute well:

- Put research data on the walls (make it physical)
- Manipulate the now-physical data and make them into Conceptual Models (personas are one kind of perceptual model) - Ideate based on the conceptual models, particularly around pain points and opportunities uncovered in research - Create design principles based on what is known from research, plus the best ideas from concepting


Dan

Dan Saffer
Principal, Kicker Studio
http://www.odannyboy.com
@odannyboy on Twitter


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