Hi Bart,
Some details can be found here:
http://geometrylibrary.geodan.nl/performance.html
You can get an impression of speed improvement there, for our testcases.
There are some more measurements to be done and more details will be
added. Therefore I'll keep them currently anonymous. In the end we'll
publish the comparison sources, it first has to mature a bit and be
described better.
Best regards, Barend
Bart van den Eijnden (OSGIS) wrote:
Hi Barend,
"The performance of the library is compared with other C++ OS GIS
libraries and we measured that the library seems to be much faster
than most of them, caused by the template approach. "
Do you have any more details on this performance study? Which
libraries (GEOS?, ...) did you compare to, and how much speed
improvement was there in your test cases?
Best regards,
Bart
Barend Gehrels wrote:
Dear list,
It is a pleasure for us to announce the Generic Geometry Library (ggl).
It is an Open Source library, written in C++. The library is template
based, and generic. With generic we mean that the algorithms work not
only with the provided geometries, but also with geometries that are
defined by the library user, such as legacy points, custom
linestrings, etc.
Because of this the library is following OGC conventions loosely, not
strictly. All algorithms are implemented as standalone functions,
instead of methods on geometries. Nevertheless, OGC conventions,
names and meanings are followed as much as possible. Not all OGC
algorithms are already implemented. On the other hand the library
offers other things such as distance calculations over the globe.
So it is a library modelled as the C++ std:: library and as most
Boost libraries are. The library is proposed to Boost (Boost is a
well-known peer reviewed C++ Library Collection). It is following the
Boost Software License, which is a permissive Open Source License.
The library is accessible via SVN at Boost:
https://svn.boost.org/svn/boost/sandbox/ggl but can also be
downloaded from http://geometrylibrary.geodan.nl. Much documentation
and many examples can be found there. Note for example the Custom
Linestring example showing things which cannot so easily be done with
non-template libraries.
The library contains projections from PROJ4, converted to C++ . We
first wanted to include PROJ4 as an example, like we did with
ShapeLib and GD. However, we concluded that they fit better being
implemented as C++ templates, so they are automatically converted (it
is reproducable). Like there is a PROJ4 Javascript branch, this might
be considered as a PROJ4 C++ branch. We like your opinion about this.
The library is in "preview 4", it has been submitted as preview to
Boost three times, last year. Based on many comments the library has
been enhanced. We think it is now in a proper shape to be used, and
that algorithms can now be added without that everything is
restructured again.
The performance of the library is compared with other C++ OS GIS
libraries and we measured that the library seems to be much faster
than most of them, caused by the template approach.
We welcome any type of comment, opinion or cooperation.
Barend Gehrels, Geodan, Amsterdam, the Netherlands
Bruno Lalande, Paris
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