On Apr 20, 2010, at 10:52 AM, Arne Kepp wrote:

> Miles Fidelman wrote:
>> Mark Lucas wrote:
>>> I think that most of the developers that actively contribute to the OSSIM 
>>> project are funded through government contracts.  Having said that, most 
>>> all of them contribute well beyond the time they are paid for.  Often that 
>>> is to move the baseline towards capabilities that are not covered by 
>>> customer requirements.  I spend most all of my time securing contracts so 
>>> we can expand the team.
>>> 
>>> The core team has worked together over the last decade as the individual 
>>> contributors have switched companies several times.
>>>   
>> This seems fairly typical of successful open source projects - an initial 
>> period where work is funded by a research grant or an internal requirement, 
>> evolving into a core team where employers fund time for various business 
>> purposes, with support broadening over time (e.g., writing books, 
>> consulting, etc.).
>> 
>> I can't think of any successful (wide adoption, long-term sustainability) 
>> open source projects that are pure labors of love.
>> 
>> Miles Fidelman
> 
> OpenTTD  (a remake of a classic game)  has been going for something like 10 
> years and is highly successful by almost any measure. You can debate how many 
> other games like this are successful, but few of them have any potential 
> whatsoever to make money.
> 
> On IRC someone (Yexo on OFTC) pointed out that it may work the other way 
> around. It can be a labor of love, but if it is possible to make money off 
> some piece of software, then somebody (maybe not the original author) will do 
> just that. It could still have succeeded without, we'll never know.
> 
> -Arne

FlightGear is an example of a successful mostly volunteer based long-term Open 
Source Project
http://www.flightgear.org/introduction.html

Norman
_______________________________________________
Discuss mailing list
Discuss@lists.osgeo.org
http://lists.osgeo.org/mailman/listinfo/discuss

Reply via email to