Then Jim is not your guy. All his game characters are sentient genitailia...
;) Nathan T. Wild On Jan 1, 2014 7:53 PM, "Brittany Postnikoff" <bpostnik...@gmail.com> wrote: > I would like to see examples of Unity in action and sample code for a well > done game. > > > On Wed, Jan 1, 2014 at 7:25 PM, Jim MacKenzie <protoj...@gmail.com> wrote: > >> There was some discussion on the list about a unity talk, so for the next >> hackathon I'll be doing just that. I'll be working on putting it together >> over the next few days, but the base idea I have is this >> >> It would be a talk about creating a simple stealth based game using just >> free tools. There won't be a lot of programming because that's not fun to >> watch, mostly it will be using built in unity events. Ray casting, >> pathfinding, animations, and some simple keyboard controls. If people want >> to brings laptops and follow along they will need to download the newest >> unity and have it installed. I'll bring a dvd or 2 with it just in case. >> Afterwards I'll post all the files somewhere for people to download. >> >> If anyone has any feedback, or things they would like to see that I >> haven't mentioned let me know. >> >> _______________________________________________ >> SkullSpace Discuss Mailing List >> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss >> Archive: https://groups.google.com/group/skullspace-discuss-archive/ >> > > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ >
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