Then Jim is not your guy.  All his game characters are sentient
genitailia...

;)

Nathan T. Wild
On Jan 1, 2014 7:53 PM, "Brittany Postnikoff" <bpostnik...@gmail.com> wrote:

> I would like to see examples of Unity in action and sample code for a well
> done game.
>
>
> On Wed, Jan 1, 2014 at 7:25 PM, Jim MacKenzie <protoj...@gmail.com> wrote:
>
>> There was some discussion on the list about a unity talk, so for the next
>> hackathon I'll be doing just that. I'll be working on putting it together
>> over the next few days, but the base idea I have is this
>>
>> It would be a talk about creating a simple stealth based game using just
>> free tools. There won't be a lot of programming because that's not fun to
>> watch, mostly it will be using built in unity events. Ray casting,
>> pathfinding, animations, and some simple keyboard controls. If people want
>> to brings laptops and follow along they will need to download the newest
>> unity and have it installed. I'll bring a dvd or 2 with it just in case.
>> Afterwards I'll post all the files somewhere for people to download.
>>
>> If anyone has any feedback, or things they would like to see that I
>> haven't mentioned let me know.
>>
>> _______________________________________________
>> SkullSpace Discuss Mailing List
>> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
>> Archive: https://groups.google.com/group/skullspace-discuss-archive/
>>
>
>
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
>
_______________________________________________
SkullSpace Discuss Mailing List
Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
Archive: https://groups.google.com/group/skullspace-discuss-archive/

Reply via email to