"kdf" <[EMAIL PROTECTED]> wrote:

> browsing in the player UI should be state-sensitive by client.  It sounds 
> like
> your server is getting clients mixed up.  these should be uniquely 
> identified
> by MAC address, which I can see from your log are unique.  i can't say I 
> have
> any idea how this could be happening.

Well, it's definitely happening. I just confirmed that if I navigate both 
players up to the top menu, drill down into a specific artist on one, and 
then drill into artist on the other, it pre-selects the artist I navigated 
to in the first player. Each player side-effects the other this way - it's 
not unidirectional.

It may be relevant that one of my players used to have the name that the 
other player now has. When I went from one SB to two, I moved the player 
called "Family Room" into my home office and renamed it "Office". The new 
player went into the old player's location and got the name "Family Room". 
It is possible that, for a brief period of time, they were concurrently 
hooked up with the name "Family Room".

Is all state tracked by MAC address, or is there some state which is tracked 
by playername which gets mapped to a MAC address through a reverse lookup? 
For what it's worth, I looked at the HTML source of the player frame in the 
Fishbone skin and it looks like the correct MAC address is being used in all 
places for each of my players. I looked at both the "Office" and "Family 
Room" versions.

In a further attempt to investigate this, I "forgot" both players from the 
web UI, shut down the server, and manually deleted all of the device prefs 
from slimserver.pref (it appears that removing players from the UI doesn't 
actually delete player prefs from the prefs file). I restarted the server. 
Both devices were discovered and displayed in the Fishbone skin by IP 
address. I tried the navigation scenario, and the players continue to 
side-affect one another.

Please let me know what else I can do to help narrow this down.




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