I have no idea where a 5s gap could come from, unless some preferences
have been explicitly set to achieve that.

In terms of what you can fiddle with in 7.2, the two most likely
candidates are the syncBufferThreshold (per player) and syncStartDelay
(server wide, under Networking in the WebUI, default 100ms). This
latter is new and, in the case that perfect synchronized track start is
not required, could be reduced to 1 (not 0, as 0 => default => 100ms).
This would add to the chance of resync jump just after track start in
which case, if you were happy with the old behaviour where sync can
drift during a track, you could turn off maintainSync (per player).

There is no UI to change syncBufferThreshold, but the default is only
4kB and it has not changed since SC6. If you want to change it, then
you need to use the CLI.


-- 
awy
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View this thread: http://forums.slimdevices.com/showthread.php?t=46722

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