erland;350133 Wrote: 
> Basically you can do any modifications you like for your personal use
> but you can't redistribute them beside sending them privately to
> Logitech for inclusion in a future release.
> 
> The main limitation with this in my opinion is:
> - You can't port SqueezePlay to third party hardware and redistribute
> it without permissions from Logitech. This kind of make sense since
> Logitech really only earn money on the hardware, so it isn't strange
> that they like to avoid competitors making money on their free
> software.
> 
> The other limitations are more theoretical, sure it doesn't allow you
> to make and redistribute your own version of SqueezePlay but the number
> of persons willing to do that and spend time maintaining their own
> version are probably pretty close to zero anyway.
> 
> When you think about it, the licensing is pretty logical. Most parts of
> SqueezeCenter is GPL but it can't be used with third party hardware
> players anyway so there is no reason to restricting the license.
> SqueezePlay would be possible to use with third party hardware similar
> to Controller, so restricting the license makes sense from a business
> point of view.

Thanks Erland. I agree that SqueezePlay should only run on Controllers,
and whatever license requirements are needed for that should be
enforced. OTOH making it easy for plugin authors or skin writers to
contribute also makes sense from a business pt of view. 

Perhaps the two are mutually exclusive, but it would be nice if the
skin could be modified through one file, like CSS, which could be
distributed by the author (even if only not-for-profit). Or if a plugin
could somehow be written and posted by the author, rather than being
submitted and ending up in a Logitech desk drawer.


-- 
Skunk

http://www.last.fm/user/TheSkunk/
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