Dogberry2;398631 Wrote: > The synchronize menu on the Controller took a turn for the worse with > 7.3 (if I recall correctly). It used to be so simple a six-year old > blind child could do it: go to Synchronize, there's a list of all other > players, just check the ones you want synched with the current player. > Nothing to it. I added Synchronize to my top-level home menu, and could > turn sync on or off among any players quickly, easily, and intuitively. > There was no "master" and there was no need for one. The new sync > methodology is, by comparison, needlessly messy and counter-intuitive. > An example of "fixing" something that wasn't broken and didn't need to > be messed with, and in the process making things worse. > > If someone at Slim puts the Controller sync architecture back to the > way it was in an upcoming release, I'll send 'em a bottle of whatever > they want to drink. Just sayin'. At least synchronization is now consistent across the controller, player and web interfaces. The controller's synch direction worked just in the opposite way as all other interfaces. In the web interface (or on the player display) you chose player A and then you were able to synch that player to some other player, thus making A the slave of another player (This is how synching works today on all interfaces).
On the controller however, you chose player A and synched to some other player. This made A the master and all other players slaves. Not exactly intuitive for someone used to synching players way before the controller was invented. -s. -- slimpy ------------------------------------------------------------------------ slimpy's Profile: http://forums.slimdevices.com/member.php?userid=1524 View this thread: http://forums.slimdevices.com/showthread.php?t=60388 _______________________________________________ discuss mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/discuss
